There are more important stats in a battleground than raw damage. In AB, that means flag caps and flag defense. So when I check the scoreboard at the end of the match, I look at those stats to judge who the real power players are. It's these people who I grin when I see them behind the Defilers' gate at the start of a new match.
And I'm pleased to say that in the last game.... well, just take a look:

In a tight game like this one turned out to be, the sooner you assault a base the better. Even if the base doesn't wind up capping for your side, those few ticks during which you deny the enemy their resources can be crucial. We Horde wound up with a 100+ point cushion here, but I've seen multiple games decided by twenty points or fewer -- in that case, even an assault that doesn't stick will have proven game-winning.
So cap on, boys and girls! Stop concentrating on kills and go for the real points!
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