Sunday, April 1, 2007

A Good Start

What else would be more fitting for a first battle report than a story about the importance of starting off right?

I find that most games in AB start on the Horde side with a massive zerg past the farm and toward the smith, with smaller packs fragmenting off to the mine and mill. [map here, in case you're not familiar for some reason] Once the smith group crushes any Alliance who dare to show their faces, they proceed to the stables, and the game continues from there with the horde having a 2-1 advantage at least.

One game last night started in this very fashion. I went with the main group to hit the stables, which we took with little problem. After that, the fun part -- defending the stables from waves of Alliance coming from the Trollbane Hall graveyard. In this situation, my philosophy as a mage is to dump my mana as fast as I can, let them kille me, and then rez for a full mana boost. (It's like Evocation with a maximum 29 second cooldown!)

In this game, I got an extremely lucky sequence where three times in a row I hit the graveyard just in time to rez, dump all my mana, and instantly come back. I wish I could have heard the curses of all those gnomes and night elves as they screamed out, "I thought we just killed her?? OMG HAXXOR!"

Now I didn't have a lot of support in there, so they eventually took the stables back. While I was waiting at the smith for rez, I decided to check the damage charts:


Yes, your eyes do not lie. That's more than twice as much damage as the nearest runner-up. I'd like to think that that me being able to hold off a huge group of Allies pretty much by myself contributed to the stomping we gave them that game. It also shows the importance of starting off well; we proceeded to a very satisfying 5-cap.

The initial burst of damage was enough to keep me on top of the list in the final reckoning:


And I'm not even fire spec'd. *grins*

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